Process Problems
Find a quantity — a parity, a sum mod , a coloring — that a process never changes. If start and target differ in it, the target is unreachable.
In plain terms. Spot something that stays the same no matter what moves you make; if the goal has a different value, you can never get there.
Example. On a chessboard, a domino always covers one black and one white square, so you can never tile a board with two same-color corners removed.
A quantity that only increases (or only decreases) each step proves the process must terminate.
In plain terms. Find something that always moves one direction; since it can't do so forever, the process has to stop.
Example. If each move strictly lowers a positive whole-number "energy," the moves must eventually end.
Proof Ideas That Win
An invariant is a quantity a process never changes. If the start and the goal have different invariant values, the goal is impossible.
In plain terms. Find something the moves cannot alter, then compare start to finish.
Example. A domino covers one black and one white square, so the count (black squares covered) (white squares covered) is invariant — which is why a board missing two same-colored corners cannot be tiled.
Placing more than objects into boxes forces some box to hold at least two.
In plain terms. Too many things, too few slots — a collision is guaranteed.
Example. Among any people, two share a birth month, because there are only months.
Look at the largest, smallest, or closest element — its extremeness forces structure the middle elements do not have.
In plain terms. Start the argument at the most extreme case; it has the least room to misbehave.
Example. Among finitely many points not all on one line, a pair at minimum distance is the classic starting move for contradiction arguments.
Invariants and Monovariants Worked in Full
Can the target be reached? Find a quantity that no move changes (a residue, a parity, a weighted count) and compare its value at the start and at the target. Must the process stop? Find a quantity that every move strictly decreases and that takes values in a set with no infinite decreasing sequence — nonnegative integers, or pairs of them ordered lexicographically.
An invariant proves impossibility and nothing else: equal values at start and target prove nothing about reachability. A monovariant proves termination only if it is bounded below AND moves in steps that cannot shrink forever; a positive integer that drops by at least each time can drop at most its starting value times, which also bounds the number of moves. Finding either quantity is a matter of computing what one move does to the natural candidates — the sum, the sum of squares, counts mod small numbers — and keeping the one whose change has a sign or vanishes.
An island has red, green and blue chameleons. When two of different colors meet, both change to the third color. Can all chameleons become the same color?
Step 1 — a meeting changes the counts by in some order. Each pairwise difference, such as , changes by or . So the differences mod are invariant.
Step 2 — at the start, , , : none is divisible by .
Step 3 — if all were one color, the other two counts would be and their difference , divisible by . Impossible.
How to find it. A move changes three counts by ; the combinations that ignore such a move are differences mod . Compute the effect of one move on the obvious quantities and look for the one that does not change.
Can a board be tiled by T-tetrominoes (four cells: three in a row and one attached to the middle)?
Step 1 — color the board like a chessboard: black and white cells.
Step 2 — a T-tetromino covers either black and white or black and white cells (its three-in-a-row alternate colors, and the attached cell has the color opposite the middle one).
Step 3 — if tiles are of the first kind and of the second, the black cells covered number . This must be , so — impossible for an integer .
How to find it. Each tile's color split is unbalanced, so an equal split overall needs the imbalances to cancel in pairs. Parity of the number of tiles then decides.
Integers are written at the vertices of a regular pentagon, with positive sum. If three consecutive vertices carry with , a move replaces them by , , . Prove that the game must end, whatever moves are chosen. (IMO 1986/3.)
Step 1 — the sum is invariant: the move adds .
Step 2 — try (indices mod ). Expanding the effect of a move at the vertex carrying , all but a few terms cancel and
Step 3 — and , so drops by at every move. It is a nonnegative integer, so there can be at most moves. For instance, from with and , the move at gives with .
How to find it. Linear quantities are either invariant (the sum) or have no sign; the next candidates are quadratic. Among the natural quadratic sums, compute the change of each under one move and keep the one whose change factors through .
“Every move decreases , so the process stops” is only valid if cannot decrease forever. The process “replace the number on the board by ” decreases at every move and never stops. In Example 3 the decrease is at least AND is a nonnegative integer; both facts are needed and both must be written.
The numbers are on a board. A move erases two numbers and writes . After nine moves one number is left. What is it?
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, so the product of over the numbers on the board never changes. At the start it is . So the last number has : it is , whatever the order of moves.