Vectors: Geometric and Component Form
Rounding for this topic: Give exact values (fractions or radicals) whenever they are clean. Otherwise round magnitudes and components to two decimal places and angles to the nearest . Keep full precision in your calculator until the final step.
A vector has magnitude and direction; in components it is an arrow from the origin to . Add vectors component-wise (tip to tail), scale them by multiplying each component, and use the dot product to find angles and projections. A zero dot product means perpendicular.
A vector has both magnitude (length) and direction. Draw it as an arrow. Written in component form as , where is the horizontal change and the vertical change.
Two vectors are equal when they have the same components — same magnitude and same direction — no matter where they are drawn.
The direction angle is measured counterclockwise from the positive -axis. Use the signs of and to place in the correct quadrant.
Find the magnitude and direction angle of .
Since and , is in Quadrant I:
Answer: magnitude , direction .
Adding magnitudes to get the magnitude of a sum. depends on the angle between them; only parallel vectors add their lengths.
Quadrant tip: on a calculator only returns to . If (Quadrant II or III), add to the calculator value. If (Quadrant IV), add to get a positive angle.
Find the component form, magnitude, and direction angle of the vector from to .
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Answer: , magnitude , direction . Subtract tail from tip: , and . The calculator gives ; the vector points into Quadrant IV, so add : .
Vector Operations
A unit vector has magnitude . To find the unit vector in the direction of :
Standard basis / form: , , so
Adding vectors means doing one displacement and then the other. The horizontal changes simply add, and so do the vertical ones, which is why the sum is computed component by component and why the picture is tip-to-tail. Scaling by stretches the arrow (and flips it if ) because every component is multiplied by the same factor. Dividing by the length gives a unit vector: same direction, length .
Let and .
Unit vector for : , so
In form: .
Let and . Find and the unit vector in the direction of .
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Answer: ; . and add to . ; divide each component by it.
Writing a Vector from Magnitude and Direction
A vector with magnitude and direction angle has components
This is the reverse of finding magnitude and direction — it resolves the vector into its horizontal and vertical parts.
Write the vector of magnitude pointing at .
Check: resolving and then re-computing the magnitude must return : ✓
Write the vector of magnitude with direction angle in component form.
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Answer: . . The signs come out right automatically: is in Quadrant II, left and up.
The Dot Product, Angle Between Vectors, Orthogonality
Orthogonal (perpendicular): exactly when .
The two formulas meet in the Law of Cosines. The third side of the triangle formed by and is , so . Expanding the left side in components gives . Matching the two, . When the cosine is , which is the orthogonality test.
Find the angle between and .
Orthogonal check: , so these vectors are perpendicular. A negative dot product means the angle is obtuse; a positive one means acute.
(a) Find the angle between and . (b) Are and orthogonal?
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(a) . The dot product is ; the lengths are and . So and , just past a right angle, as the negative dot product warned. (b) Yes. .
Vector Projection and Work
The (vector) projection of onto :
The scalar component of along is . Every vector splits into a part parallel to and a part orthogonal to it:
Think of the projection as the shadow of on the line of when light shines perpendicular to that line. Its signed length is , which by the dot-product formula is . Multiplying that length by the unit vector turns it into a vector, and the two factors of combine into .
Project onto .
Orthogonal part: . Check: . ✓
When a constant force moves an object through displacement ,
where is the angle between the force and the direction of motion.
A rope pulls a crate ft horizontally with a -lb force directed above the horizontal.
(a) Find for , , and the perpendicular part. (b) A N force at above horizontal drags a box m along level ground. Find the work.
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(a) and , so the projection is . The perpendicular part is ; check: . (b) J.
Applications: Resultant Forces, Velocity, Navigation, Inclined Planes
Resultant force / velocity: resolve each vector into components, add the components, then re-compute magnitude and direction.
Inclined plane: for weight on a ramp of angle ,
: N at . : N at .
Navigation reminder: a compass bearing is measured clockwise from North, but a direction angle is measured counterclockwise from the positive -axis (East). Convert carefully, or set East , North and resolve each velocity into components before adding.
A boat points due north at km/h while the current carries it due east at km/h. Find its actual speed and its bearing.
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Answer: km/h on a bearing of about NE. With East , North , the ground velocity is , of length . It leans east of north by .
Going Deeper: Advanced Vector Ideas
Same rounding rules apply: keep exact radicals when clean, otherwise round magnitudes/components to two decimals and angles to . In proofs, prefer exact arithmetic so a dot product that should be zero comes out exactly zero.
You do not need components to find — only the two magnitudes and the angle between the vectors. Expanding gives the Law of Cosines in vector form:
This is exactly the parallelogram law: is the diagonal and is the other diagonal of the parallelogram built on and .
Vectors and have , , and the angle between them is .
Answer: the diagonals measure and .
Turn a geometric claim about points into an algebra statement about the vectors between them:
- Perpendicular / right angle at : show .
- Equal lengths (isosceles): show , i.e. equal .
- Parallel / collinear: show one vector is a scalar multiple of the other, .
- Midpoint of : .
Because the dot product is exact, these tests are cleaner than measuring slopes or distances.
Triangle with , , . Form the edge vectors at :
Now compare the two legs:
Equal legs, so the triangle is an isosceles right triangle. ✓
The bisector of the angle between and points along the sum of the two unit vectors:
Using unit vectors is essential — adding directly leans toward the longer vector. Any positive scalar multiple of gives the same bisector direction.
Bisect the angle between and .
Its direction angle is , exactly halfway between and . ✓ Note that (angle ) would have been wrong — it tilts toward the longer .
Work along a path with a constant force: for a constant , the work over a path made of straight legs is
So a constant force does path-independent work: only the straight-line displacement from start to finish matters.
An object is in equilibrium when the forces on it sum to the zero vector:
For a weight hung by two ropes, resolve each tension into components and force both totals to zero. On an inclined plane of angle , split gravity into the part down the ramp (balanced by friction/tension) and into the ramp (balanced by the normal force).
A -lb weight hangs in equilibrium from two ropes: rope 1 pulls up-left at , rope 2 up-right at (angles from the positive -axis). Find the tensions . Gravity is . Equilibrium in each axis:
From the -equation, . Substitute into the -equation:
A plane cruises at airspeed mph and must travel due north. A wind blows toward the east at mph, so (East , North ). The pilot heads slightly west of north by angle , so the air velocity is . The ground velocity must have zero east-west component:
Groundspeed is the surviving north component:
Answer: steer west of north; the plane makes good mph northward.
, , and the angle between them is . Find and .
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Answer: and . . So the sum has square and the difference . With an obtuse angle the difference is the longer diagonal.
Why It Works
The two dot-product formulas agree because of the law of cosines. For and with angle between them, ; expanding the left side in components gives . Comparing, . The component formula is easy to compute; the cosine formula is what it means.
Do not read a proof the way you read a rule. Cover the last line, ask what the previous line forces, and only then uncover it. If a step feels like magic, that is the step to work by hand with a concrete number.
Formulas, Proofs & Tips
What it means. Multiply matching components and add; the result also measures how aligned the vectors are.
Example. .
Why it works. Apply the Law of Cosines to the triangle formed by , and . Expanding in components and comparing with leaves exactly .
Tip. A dot product of means the vectors are perpendicular — the fastest perpendicularity test there is.