The Unit Circle and the Six Functions
The unit circle is the circle centered at the origin with radius . If the terminal side of an angle (measured counterclockwise from the positive -axis) meets the unit circle at the point , then
The other four functions are built from these:
The terminal side of meets the unit circle at . Find all six functions.
Here and , so
Reciprocals:
Tip. On the unit circle the radius is , so there is no dividing by : the coordinate is the value. Cosine is the -coordinate, sine is the -coordinate. “Co-sine goes with the horizontal.”
Exact Values at the Special Angles (All Four Quadrants)
The special angles are multiples of and . Their coordinates use only . Learn Quadrant I, then attach the correct signs in the other quadrants.
1.25
Evaluate and .
is in Quadrant II, where cosine is negative, and it corresponds to the point , so .
is in Quadrant III at , so .
Tip. At the quadrantal angles one coordinate is : watch for undefined values ( and are undefined because ; and are undefined because ).
Reference Angles and Signs by Quadrant
The reference angle is the acute angle between the terminal side and the -axis. A special angle and its reference angle share the same exact value up to sign.
In radians replace with and with .
Evaluate .
is in Quadrant III, so its reference angle is . The reference value is . In Quadrant III sine is negative, so
Remember: ASTC (“All Students Take Calculus”), reading Quadrants I, II, III, IV. It tells you which functions are positive; every other function is negative there. A function and its reciprocal always share the same sign.
Domain, Range, and Periodicity
1.3
Here is any integer. Periodic means for the period .
Amplitude is the height; period is one full cycle.
Evaluate .
Since cosine has period , subtract one full turn:
Therefore .
Tip. Tangent and cotangent repeat every , not . To simplify for a huge angle, subtract multiples of ; for the other four functions subtract multiples of .
Even and Odd (Symmetry) Properties
Reflecting an angle to reflects the point across the -axis to . So cosine (the -coordinate) is unchanged, while sine (the -coordinate) flips sign:
Evaluate and simplify .
Sine is odd: .
Cosine is even and cosecant is odd, so
Tip. Only cosine and secant are even. The other four are odd, so a negative angle just pulls a minus sign out front.
Evaluating from a Point on the Terminal Side
If the terminal side passes through any point , let
Then
The unit circle is the special case .
The terminal side of passes through . Find all six functions.
First . The point is in Quadrant II. Then
The signs match Quadrant II: only sine and cosecant are positive.
Tip. Always take positive. All the sign information comes from the signs of and (that is, from the quadrant). If an answer has a radical in the denominator, rationalize it, e.g. .
Going Deeper: Advanced Unit-Circle Ideas
Once the special-angle coordinates are memorized, any expression built from them is just arithmetic with the numbers and their reciprocals. Two cautions:
- The power notation means “square the value,” so . For example .
- Evaluate each function first (with its correct sign), then multiply, add, or take reciprocals. A single wrong sign changes the whole answer.
A handy check is the Pythagorean identity , which must hold at every angle.
Amplitude is the height; period is one full cycle.
Evaluate
Take the pieces one at a time:
So and . Therefore
If you place points evenly around the unit circle, their -coordinates cancel and so do their -coordinates:
Geometrically the tips of the equally spaced unit vectors form a regular polygon centered at the origin, so the vectors add to the zero vector; the two coordinate sums are just the horizontal and vertical parts of that fact.
Evaluate .
These are equally spaced angles ( apart). Reading the coordinates,
so the sum is
exactly as the boxed rule predicts. The matching sine sum is as well.
Reducing a huge or negative angle. To evaluate for a giant or negative , add or subtract whole periods until you land in :
In practice: keep adding (or subtracting it) until the angle is a familiar special angle. Coterminal angles have identical function values.
Evaluate .
Add full turns of until the angle is in :
Now is in Quadrant III with reference angle , and sine is negative there, so
(Check with the odd property: .)
A classic problem gives one function value together with a sign clue instead of a named quadrant, and often the value is a reciprocal function. Strategy:
- Convert to or if you were handed or .
- Use to get the partner coordinate, keeping it as a radical.
- Let the two sign clues (or the quadrant) fix the signs of and .
- Build the remaining functions as quotients and reciprocals; rationalize denominators.
The reciprocal relation gives . Since and , the angle is in Quadrant II. From the Pythagorean identity,
The rest follow:
Signs check against Quadrant II: only and are positive.
Simplify, for a general angle ,
Pull each negative sign through using even/odd: , , , and . The fraction becomes
Adding the last term,
Two odd factors ( and ) and one flipped sign in the denominator cancel, leaving no minus signs.
Writing turns the unit circle into a machine: feed in the angle, read out the terminal point. Rotations and reflections of the angle move the point in predictable ways:
So if you know one terminal point, you instantly know the antipodal point (), the reflection across the -axis (), and the quarter-turn ()---no new radicals required.
The terminal point of on the unit circle is . (It is valid because .) Find the terminal points of and , and evaluate .
Using the parameterization rules,
Because cosine is the -coordinate of ,
Formulas, Proofs & Tips
What it means. Knowing one of or (plus the quadrant) determines the other.
Example. If , then .
Why it works. On the unit circle the point at angle is and lies at distance from the origin. The distance formula gives — it is Pythagoras on a radius.
Tip. Dividing through by gives ; by gives . Use the quadrant to pick the sign when you take the square root.