The Coordinate Plane
The coordinate plane is made from two number lines that cross at right angles. The horizontal number line is the -axis. The vertical number line is the -axis. The point where they cross is the origin, written .
Every location on the plane is named by an ordered pair . The first number tells you how far to move left or right along the -axis. The second number tells you how far to move up or down parallel to the -axis. Because the order matters, we call it an ordered pair: is a different point than .
A line on the coordinate plane is the set of points whose coordinates satisfy an equation like . Its slope, , says how steep it is and in which direction, and the -intercept is where it crosses the vertical axis. Two points determine the slope; the slope and one point determine the line.
Why two numbers? A single number line can only say how far left or right; a location on a flat page needs a second direction as well. Fixing the order (across first, then up) is a convention everyone agrees on, and it is what lets and name two different places.
The point means: start at the origin, move right (because is positive), then move up (because is positive). You land at a spot that is units right and units above the origin.
The point means: move left , then up .
Plotting by going up and right . That lands on , a different point. The first coordinate always moves along the -axis.
Tip: Always read the coordinates in the order — before , just like the alphabet. A helpful memory trick: “walk before you climb” (move sideways first, then up or down).
Describe the moves from the origin to and to .
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: is negative, so move left ; is negative, so move down . : , so do not move sideways at all; then move up . That point sits on the -axis.
The Four Quadrants
The two axes split the plane into four regions called quadrants. We number them with Roman numerals, starting at the top-right and going counter-clockwise:
- Quadrant I — top right — positive, positive:
- Quadrant II — top left — negative, positive:
- Quadrant III — bottom left — negative, negative:
- Quadrant IV — bottom right — positive, negative:
The quadrant is decided by signs alone, because the axes are exactly where each coordinate changes sign: left of the -axis every is negative, below the -axis every is negative. So you never need to plot a point to name its quadrant; reading the two signs is enough.
Where is ? Both coordinates are negative, which matches , so the point is in Quadrant III.
Where is ? Here is positive and is negative, matching , so the point is in Quadrant IV.
Numbering the quadrants clockwise and calling the bottom-right Quadrant II. The numbering starts top-right and runs counter-clockwise: I, II, III, IV, so bottom-right is IV.
If a point sits on an axis, it is not in any quadrant.
- A point on the -axis has the form — its -coordinate is . Example: .
- A point on the -axis has the form — its -coordinate is . Example: .
- The origin sits on both axes.
Tip: A zero tells you the point is on an axis. Zero in the second spot means the -axis; zero in the first spot means the -axis.
Where is each point: , , , ?
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has signs : Quadrant II. is : Quadrant IV. has , so it lies on the -axis, in no quadrant. is : Quadrant III.
Plotting Points and Naming Coordinates
To plot the point :
- Start at the origin .
- Move along the -axis: right if , left if .
- From there move parallel to the -axis: up if , down if .
- Mark a dot where you stop.
To name the coordinates of a point you already see, do the reverse: count how far it is left/right, then up/down, from the origin.
Plotting and naming are the same two moves run in opposite directions. Plotting turns numbers into a location; naming turns a location back into numbers by asking the same questions: how far across from the origin, and how far up or down.
Start at the origin. Because , move left . Because , move up . The dot lands in the top-left region, so this point is in Quadrant II.
Naming a point from the nearest gridline label on the axis instead of counting from the origin. A dot right and down is ; reading the with no sign turns it into , which sits in Quadrant I.
Suppose a dot is units to the right of the origin and units below it. Moving right gives ; moving down gives . So the point is , which is in Quadrant IV.
A point is units left of the origin and units up. Name it. Then say where is.
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Left gives ; up gives : the point is , in Quadrant II. For : no sideways move, then down , so it is on the -axis, below the origin.
Tables of Values
A table of values is a neat list of ordered pairs. We usually pick a few -values, apply a rule, and record the matching -values. Each row of the table becomes one point on the plane.
A table is the bridge between a rule and a picture: each row is one input and the output the rule gives it, and each row becomes one dot. Choosing easy inputs like is not laziness; evenly spaced inputs make any pattern in the outputs easy to spot.
Choose and add to each to find :
Each column is one ordered pair: , , , . Each time goes up by , goes up by too.
Pairing across rows instead of down columns and writing from the top row. Each ordered pair is one input with its own output: the column under holds , so the pair is .
Tip: To read a table, take the top number and bottom number in the same column (or the two numbers in the same row) and pair them as .
Make a table for using , and list the ordered pairs.
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Multiply each by , then subtract : gives ; gives ; gives . The pairs are , , ; the outputs rise by each time.
Graphing a Linear Relationship
A rule like or describes how depends on . When you plot all the ordered pairs from its table, the points fall in a perfectly straight line — this is a linear relationship. Connecting the dots gives the graph of the rule.
The points of line up because the rule adds the same amount, , to every time grows by . Equal steps across paired with equal steps up trace out a straight path. A rule that did not change by a constant amount per step, such as , would not give a line.
Make a table by doubling each :
The points , , , all lie on one straight line that climbs steeply through the origin. Each time goes up by , goes up by .
Connecting points from a rule like with straight segments and calling it a line. Check the steps: for the outputs are , rising by . The steps are not equal, so the graph curves.
Tip: Plot at least three points from the table. If they do not line up straight, check your arithmetic — for a linear rule they always should.
Make a table for with . Do the points lie on a line? Which way does it slant?
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The outputs are . Each step right lowers by exactly , a constant change, so the points lie on a line. It slants down from left to right.
Distance on a Horizontal or Vertical Line
Two points lie on the same horizontal line when they share the same -coordinate. Two points lie on the same vertical line when they share the same -coordinate. In either case the distance between them is easy to find:
- Horizontal: subtract the -coordinates and take the positive difference.
- Vertical: subtract the -coordinates and take the positive difference.
When two points share a -coordinate, the segment between them runs along a copy of the -axis, so its length is just the distance between the two -values on a number line: . The absolute value is what makes the answer the same whichever point you start from, and it handles negatives automatically, since the distance from to is .
Find the distance from to . They share , so this is horizontal. Subtract the -values: . The distance is units.
Subtracting the coordinates that are equal. For and , the -values give , which is not the distance. The coordinate that changes is the one to subtract: .
Find the distance from to . They share , so this is vertical. The distance is the gap between and . Counting from down to : that is units. (In general, take the positive difference .) The distance is units.
Tip: Distance is never negative. If subtracting gives a negative number, just drop the sign — distance is the positive difference.
Find the distance from to .
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Both points have , so the segment is horizontal. Subtract the -values: . Counting confirms it: units from to , then more to .
Real-World Coordinates and Patterns
Coordinates appear everywhere: on maps, game boards, and city grids. A treasure map might place a chest at , meaning blocks east and blocks north of a starting corner. Counting blocks between two spots on a grid is exactly the horizontal or vertical distance from the last section.
A grid is useful because it turns directions into arithmetic. "Five blocks north" becomes a change of in the -coordinate, so distances and routes can be computed instead of paced out. The same idea explains the plant: "starts at , grows a day" is a starting value plus a steady change, which is exactly what a straight-line rule records.
A school is at and a library is at on a city map where each unit is one block. Because both have , they are on the same vertical street. The walking distance is blocks.
Writing the plant rule as ("add "). That adds once, not once per day. Test day : the plant is cm, and , but .
A plant is cm tall on day and grows cm each day. The rule is , where is the day and is the height. On day : cm. The points , , , , climb in a straight line.
Tip: In word problems, decide what and stand for first. Then a “starting amount plus a steady change” almost always turns into a straight-line rule.
Maya has and saves each week. Write a rule for her savings after weeks, and find the point for week .
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Starting amount , steady change per week: . At : . The point is .
Going Deeper: Advanced Coordinate Geometry
For two points not on the same horizontal or vertical line, the straight-line distance still comes from a right triangle. Between and , the horizontal leg has length and the vertical leg has length . The distance is the hypotenuse, so by the Pythagorean theorem
Because each difference is squared, the sign of the subtraction never matters — squaring erases it.
Every segment on the plane is the hypotenuse of a right triangle whose legs run along the grid: one horizontal, one vertical. Those legs are easy distances from the previous section, and the Pythagorean theorem does the rest. That is the entire content of the distance formula; the squares are there because the theorem has squares, and they also make the order of subtraction irrelevant.
The horizontal change is and the vertical change is . These are the legs of a right triangle whose hypotenuse is the segment we want. Then
This is the famous –– right triangle.
The midpoint of the segment joining and is the point exactly halfway between them. You simply average the -coordinates and average the -coordinates:
The average of two numbers always lands in the middle, so this works even when the coordinates are negative.
Average the -values, then the -values:
So the midpoint is . Check: it is right and down from , and also left and up from — perfectly centered.
The slope of a line measures how steeply it rises. It is the ratio of vertical change to horizontal change between any two points on the line:
A positive slope climbs left-to-right; a negative slope falls. A larger means a steeper line. In a real setting, slope is a rate of change — for the plant rule , the slope means “ cm of growth per day.”
Every non-vertical line can be written as
where is the slope and is the -intercept — the -value where the line crosses the -axis (that is, where ). For : the slope is , and the line crosses the -axis at . Each step right of raises by . This is the same “starting amount plus steady change” idea from the tables, written in one tidy formula.
Watch out: slope is , not the other way around. Subtract the coordinates in the same order on top and bottom — if you start with point in the numerator, start with point in the denominator too.
Moving or flipping a shape changes each point by a simple rule:
- Translation (slide) by right and up: .
- Reflection over the -axis: .
- Reflection over the -axis: .
- Reflection over the origin: .
Apply the rule to every vertex, then reconnect the new points to get the image.
A triangle has vertices , , and . Slide it left and down, using the rule :
The new triangle has the same size and shape — only its position changed.
You can find the area of a triangle straight from its corner coordinates , , — no height needed:
The absolute-value bars keep the area positive no matter the order of the vertices. This trick is called the shoelace formula because of the criss-cross pattern of multiplications.
Label , , and substitute:
A second way to see the , using only rectangles and right triangles. The triangle fits in the box from to and to , of area . Cut away the three right triangles in the corners: legs and (area ), legs and (area ), legs and (area ). What is left is , the same answer the formula gave.
A lattice point is a point whose coordinates are both integers, like — exactly where grid lines cross. On a city grid you cannot cut diagonally through buildings, so the travel distance is the taxicab distance: add the horizontal and vertical blocks,
From to this is blocks, even though the straight-line distance is only . The taxicab distance is never shorter than the straight-line distance.
Big picture: coordinates turn geometry into arithmetic. Distance, midpoints, slope, area, and even flips and slides all become formulas you can compute from the numbers — the foundation of the algebra and geometry still ahead.
For and , find the distance and the midpoint of .
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Horizontal leg , vertical leg , so . The midpoint averages the coordinates: .
Why It Works
Why is the slope the same between any two points on a line? Any two "slope triangles" drawn on the same line are similar (their angles match because the line makes the same angle with every horizontal), so the ratio rise/run is the same for all of them. This is also why describes exactly the lines: from the point , moving units right always changes by .
Do not read a proof the way you read a rule. Cover the last line, ask what the previous line forces, and only then uncover it. If a step feels like magic, that is the step to work by hand with a concrete number.
Formulas, Proofs & Tips
What it means. Rise over run: how much changes for each that increases.
Example. Through and : .
Why it works. Between two points on a line the vertical change is and the horizontal change is . Similar triangles guarantee this ratio is the same wherever you measure it, so it is a property of the line itself.
Tip. Keep the points in the same order top and bottom. Reversing both gives the same slope; reversing only one flips the sign.
What it means. The straight-line distance between two points, and the point exactly halfway between them.
Example. to : , midpoint .
Why it works. The two points are opposite corners of a right triangle with legs and ; the distance is the hypotenuse, so Pythagoras gives the formula. The midpoint is just the average of the coordinates, since averaging lands halfway along each axis.
Tip. Distance is the Pythagorean theorem in disguise. Squaring removes any sign worry, so you never need absolute values here.