Whole Numbers & Operations
Each place is worth ten times the one to its right: ones, tens, hundreds, thousands, ten-thousands, … Digits are grouped into periods of three (ones, thousands, millions) by commas.
To round to a place: look at the digit just to the right. If it is or more, round up; if or less, round down. Replace all digits to the right with zeros.
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- Parentheses / grouping symbols first.
- Exponents.
- Multiplication and Division, left to right (equal rank).
- Addition and Subtraction, left to right (equal rank).
In , is the base and the exponent: . Any base to the first power is itself ().
Perfect squares: (that is through ).
. Parentheses: . Exponent: . Multiply: . Add: .
Tip: PEMDAS does not mean all multiplication before all division. M/D tie and A/S tie; break ties left to right. Also , not .
Integers
Integers are the whole numbers and their opposites: On a number line, numbers increase to the right. So (farther left is smaller).
Absolute value is the distance from , always : and .
Adding: same signs add and keep the sign; different signs subtract and keep the sign of the larger absolute value.
Subtracting: add the opposite: .
Multiplying / Dividing: same signs positive; different signs negative.
(different signs, , keep ). . . .
Tip: Multiplying/dividing an even number of negatives gives a positive; an odd number gives a negative. Subtracting a negative makes a number bigger.
Factors & Multiples
A factor divides a number evenly; a multiple is what you get counting by that number. A prime has exactly two factors ( and itself): A composite has more than two factors. ( is neither.)
Prime factorization writes a number as a product of primes (use a factor tree): .
GCF (greatest common factor): the largest factor two numbers share --- multiply the primes they have in common. LCM (least common multiple): the smallest multiple they share --- take each prime to its highest power.
Useful identity: .
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- 2: last digit even.
- 3: digit sum divisible by .
- 4: last two digits divisible by .
- 5: ends in or .
- 6: divisible by and .
- 9: digit sum divisible by .
- 10: ends in .
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, . GCF (lowest power of shared primes). LCM (highest power of each prime). Check: .
Tip: GCF is used to simplify fractions; LCM gives the least common denominator for adding fractions.
Fractions
Multiply or divide top and bottom by the same number for an equivalent fraction. Simplify by dividing both by their GCF. To compare, use a common denominator or cross-multiply: vs compare vs .
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- Add / Subtract: need a common denominator, then add/subtract numerators: .
- Multiply: straight across: .
- Divide: multiply by the reciprocal: .
Mixed improper: . Improper mixed: divide; quotient is the whole part, remainder over the divisor.
. LCD : . .
Tip: You need a common denominator to add or subtract, but not to multiply or divide. Always simplify your final answer.
Decimals
Places after the point: tenths, hundredths, thousandths, …
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- Add / Subtract: line up the decimal points, then compute.
- Multiply: ignore points, multiply, then place the point so the product has as many decimal places as both factors combined.
- Divide: move the divisor's point to make it whole; move the dividend's point the same number of places; then divide.
Fraction decimal: divide numerator by denominator. Decimal fraction: write over its place value, then simplify ().
A decimal terminates if the simplified denominator has only factors of and/or ; otherwise it repeats. Repeating: , shown with a bar over the repeating block.
: ; decimal places . (terminates, since ).
Tip: When multiplying decimals you do not line up the points --- you count decimal places at the end. Only for adding/subtracting do you line up the points.
Ratios, Rates & Proportions
A ratio compares two quantities: to , , or . A rate compares different units (miles per hour). A unit rate has a denominator of --- divide to find “per one” ($ for lb $ per lb).
A proportion states two ratios are equal: . Solve by cross-multiplying: , then isolate the unknown.
Scale & similar figures: similar figures have equal corresponding angles and proportional sides. Set up matching sides as a proportion to find a missing length. A scale (e.g. ) is a ratio between a drawing and reality.
If pens cost $, find the cost of . . Cross-multiply: , so . (Unit rate is $/pen .)
Tip: Keep units in the same position on both sides of a proportion (miles over hours miles over hours). Mixing them up gives a wrong answer.
Percents
Percent means “per .” Percent decimal: divide by (move point left): . Decimal percent: multiply by . Percent fraction: write over and simplify: .
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- Percent of a number: .
- Percent equation: .
- Percent change: (increase if , decrease if ).
- Tax / tip: add of price. Discount: subtract of price.
- Simple interest: ( principal, rate as decimal, years).
A $ shirt is off. Discount , so sale price . Interest on $ at for years: .
Tip: Percent change is always divided by the original amount, not the new one. Convert every percent to a decimal before multiplying.
Rational Numbers
A rational number can be written as a fraction of integers with . This includes integers, fractions, terminating decimals, and repeating decimals. Operations follow the fraction/decimal rules plus the integer sign rules.
Write the fraction in lowest terms and look at the denominator:
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- Only factors and/or terminates (e.g. ).
- Any other prime factor repeats (e.g. ).
(different signs negative). .
Tip: Determine the sign first, then compute with absolute values. A negative fraction can carry its sign on top, bottom, or in front --- they all mean the same thing.
Exponents & Roots
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- Product:
- Quotient:
- Power of a power:
- Power of a product:
- Zero: ()
- Negative:
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Write as where and is an integer. Large numbers use positive ; small numbers (less than ) use negative .
asks “what number squared gives ?” Squaring and square-rooting undo each other: since . Perfect-square roots are whole numbers; others are irrational (e.g. ) and can be estimated between the two nearest perfect squares.
. . . . is between and , so about .
Tip: Add exponents only when the bases match and you are multiplying. A negative exponent means reciprocal, not a negative number: , not .
Introduction to Algebra
A variable is a letter standing for an unknown number. A term is a number, a variable, or their product (e.g. ); the number is the coefficient. Evaluate an expression by substituting values for the variables and using PEMDAS.
Distributive: (multiply the outside by each inside term).
Like terms have the same variable(s) to the same power; combine them by adding coefficients: , but cannot combine.
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- sum / more than
- difference / less than
- product / of / times
- quotient / per
- is / equals
multicols “ less than ” is (order flips).
Evaluate at : . Simplify .
Tip: “ less than ” and “ less than ” are different: vs. . Only combine like terms; never add terms to constant terms.
Equations & Inequalities
An equation is a balance. Use inverse operations to isolate the variable, doing the same thing to both sides. Undo in reverse PEMDAS order: addition/subtraction first, then multiplication/division.
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- One-step: .
- Two-step: .
Solve like equations, but the sign shows a range of solutions (). Key rule: when you multiply or divide both sides by a negative number, flip the inequality sign.
Graph on a number line: open circle for or , closed circle for or .
Solve : add ; divide by . Check: . ✓
Solve : divide by and flip: .
Tip: Always check by substituting your answer back in. The only time the inequality sign flips is multiplying or dividing by a negative --- not for adding or subtracting a negative.
The Coordinate Plane
The plane is formed by a horizontal -axis and vertical -axis meeting at the origin . An ordered pair gives horizontal then vertical position (over, then up/down).
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- QI QII
- QIII QIV
Points on an axis are in no quadrant.
A rule like pairs each with a . Make a table, plot the pairs, and connect them --- a straight-line rule graphs as a line.
Plot : start at origin, go left , then up --- that lands in Quadrant II. The point sits on the -axis (not in any quadrant).
Tip: order matters: . Read first (left/right), then (up/down). Remember: “over before up.”
Geometry Basics
Measured in degrees. Acute ; right ; obtuse between and ; straight . Complementary angles sum to ; supplementary sum to . Angles in a triangle sum to .
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- Rectangle: ,
- Square: ,
- Triangle:
- Parallelogram:
- Trapezoid:
- Circle: ,
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For a right triangle with legs and hypotenuse (the side opposite the right angle):
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- Rect. prism:
- Cube:
- Prism:
- Cylinder:
- Rect. prism surface:
- Cylinder surface:
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A right triangle has legs and : , so . Circle with : .
Tip: Perimeter and circumference are lengths (units); area is in square units; volume in cubic units. Use (or ) when a decimal is required.
Data, Statistics & Probability
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- Mean (average): .
- Median: middle value when ordered (average the two middle values if there is an even count).
- Mode: value that appears most often (can be none or several).
- Range: .
Probability of an event: , a value from (impossible) to (certain). Complement: .
Counting principle: if one choice has options and another has , together there are outcomes. Independent events: .
Data : mean ; median ; mode ; range . Rolling a -sided die: .
Tip: Always order the data before finding the median. The mean is pulled toward unusually large or small values (outliers); the median is not.