Vector-Valued Functions
A path has velocity (tangent to the path) and speed . Arc length integrates the speed: . The helix has CONSTANT speed — its length is just times the time elapsed.
Why one coordinate at a time: the difference quotient is a vector whose components are the ordinary difference quotients of , and , and a vector converges exactly when each component does. The velocity is tangent because the chord joins two nearby points of the path, and as its direction turns into the direction of the path itself. For the helix, : the horizontal part always has length and the vertical part is always , so the speed is at every instant.
For a graph : . A circle of radius has constant curvature — so is the radius of the circle that best hugs the curve. The parabola turns hardest at its vertex, where .
Curvature is the rate at which the tangent direction turns per unit of distance travelled (the formula is derived below). A circle of radius turns through radians over a length , so its curvature is . That is why is the radius of the osculating circle: the circle that matches the curve's position, slope and bending at the point. At the vertex of , and , so and the osculating circle has radius , centred at .
For : velocity , acceleration . The top of the arc is where velocity is horizontal — perpendicular to gravity — at . Physics questions become dot-product questions.
Read each coordinate as its own story. The -velocity stays because nothing pushes sideways; the -velocity falls by every second because gravity is . At the top the vertical velocity is zero, , so — the same condition as . The top is at , height . The projectile lands when , at and , and its velocity there is : the launch velocity reflected.
GPS arc lengths, roller-coaster g-forces (curvature times speed squared), and orbital mechanics are all computations. When engineers design a highway transition curve they are literally prescribing a curvature function — the "clothoid" ramps curvature linearly so the steering wheel turns at constant speed.
A particle follows . Find its velocity, its speed and its acceleration. Which of them change with time?
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Differentiate each coordinate: the velocity is , which points in a different direction at every instant. The speed is its length, , which never changes. The acceleration is : it points from the particle to the centre and has length , which matches . Constant speed does not mean zero acceleration; turning needs a force too.
Curvature from Any Parametrization
The unit tangent is . The curvature is , which works out to
Why divide by the speed: measures how fast the direction turns per unit of time, but curvature should belong to the path, not to how fast it is traced. The speed converts per-time into per-length. The cross-product form skips computing : writing with gives , and crossing with removes the part, leaving .
Find the curvature of . The two derivatives are , with , and .
The cross product is , whose length is for every . So , the same at every point, as the helix's symmetry demands. The flat circle of radius has ; climbing spreads each turn over more length, so the helix bends less. In general the helix has , here .
Compare the curvature of the ellipse at and at . Here , , , , so .
So . At , the point : , osculating radius . At , the point : , radius . The ellipse is sharpest at the ends of its long axis and flattest at the ends of its short axis, and the two circles are centred at and on the inner side of the curve.
Forgetting to divide by the speed. For the helix , has length , and reporting is off by the speed ; the curvature is . A related slip is reading curvature off the acceleration: for the ellipse at , , while . Acceleration depends on how fast the curve is traced; curvature does not.
Find the curvature of at .
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At : and . Their cross product is , of length . The speed is , so .
Tangential and Normal Acceleration
With speed ,
where is the unit normal pointing toward the inside of the turn. The tangential part is and the normal part is , with .
Why: differentiate with the product rule, . Because always has length , differentiating gives , so is perpendicular to . Its length is by the definition of curvature, so . A driver feels exactly these two parts: the accelerator changes , and taking a curve of radius at speed produces .
A particle moves by . Split its acceleration at . There , and .
The tangential part is , and the normal part is . Check: . The curvature follows from : , the same value the worked example below finds for at with the graph formula.
A car on a circular curve of radius m is moving at m/s and speeding up at m/s. The tangential part is the rate of change of speed, , and the normal part is .
The two parts are perpendicular, so m/s. The turning part dominates. Doubling the speed to m/s would quadruple to m/s, more than three times the acceleration of gravity, which is why curves carry speed limits.
Treating the whole acceleration as turning. On the parabola at , but ; using in would give instead of . The acceleration is not perpendicular to the velocity — their dot product is — so part of it is speeding the particle up rather than turning it.
For , find , and the curvature at .
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Differentiate: and at , so . Then and . Check: . The curvature is .
Proofs & Why It Matters
Chop into small steps . Each step moves the point by , a straight segment of length (Pythagoras applied to the coordinate increments).
Summing the segments gives a Riemann sum , and the limit as is by definition .
Curvature is the turning rate of the tangent angle per unit of ARC length: where . Differentiate in : , so . Meanwhile arc length grows at .
Divide: .
Going Deeper: Explanations & Worked Problems
A moving point has two different "how fast" questions hiding in it. The VELOCITY is a vector: it points along the instantaneous direction of travel (tangent to the path) and its components are just the one-variable derivatives of each coordinate.
The SPEED is a number — the length of that vector. Distance traveled is speed accumulated over time, which is why arc length is and not anything simpler: over a tiny interval the point moves approximately , a straight step of length , and adding infinitely many tiny straight steps IS the integral. Note what this is not: it is not , the straight-line displacement — a runner on a circular track covers a full lap of distance with zero displacement.
Find the length of for .
Step 1 — differentiate coordinate-wise: .
Step 2 — speed: , using the Pythagorean identity to collapse the first two squares.
Step 3 — notice the speed is CONSTANT: the integral needs no antiderivative work, .
Step 4 — sanity check by unrolling: the helix wraps around a cylinder of circumference while climbing ; unrolled flat it is the hypotenuse of a right triangle with both legs , length ✓ — the same answer with no calculus at all.
Find for at .
Step 1 — derivatives: and at .
Step 2 — plug into the formula: .
Step 3 — compare with the vertex, where gives : at the curvature is , roughly a tenth of the vertex value.
Step 4 — interpret via the osculating circle: the best-fitting circle at has radius , versus radius at the vertex — the parabola straightens out fast as you leave the bottom, and the formula quantifies exactly how fast.