Maps That Respect Addition
A linear map is determined by where it sends the basis vectors — those images are the COLUMNS of its matrix. Rotation by : ; reflection across : ; composition of maps is a matrix product.
The KERNEL is everything sent to zero (the solution space of ); the IMAGE is everything hit (the span of the columns). Their dimensions add to the number of input variables — rank–nullity, now with geometric meaning.
A reflection has determinant (flips orientation, preserves area); rotations have determinant ; a projection has determinant (it flattens). Two quarter-turns compose to : every point goes to its antipode.
Every rotation of a 3D game character, every camera projection, every robot-arm pose is a linear (or affine) transformation composed from simpler ones by matrix multiplication. Kernel and image answer engineering questions directly: the kernel of a measurement matrix is what your sensors CANNOT see.
Write the matrix that stretches by and reflects . Work: and : columns give . Determinant : areas scale by , orientation flips — both facts visible before multiplying anything.
Proofs & Why It Matters
Any , so by linearity — a combination of the images of the basis vectors with weights given by the coordinates. Assembling as columns of a matrix makes this exactly . Linearity leaves no freedom beyond the columns.
A reflection fixes a line and flips the perpendicular direction. In a basis adapted to those two directions its matrix is , with determinant ; changing basis conjugates the matrix, and , so the determinant is in EVERY basis. Areas are preserved () but orientation reverses.
Going Deeper: Explanations & Worked Problems
Derive, never memorize: a map's matrix has columns . ROTATION by : lands at ; at ; hence , . REFLECTION across : the basis vectors swap, so , . PROJECTION onto the -axis: stays, dies: , — information is destroyed, and indeed the kernel is the whole -axis. SHEAR: slides horizontals by their height, (areas survive shearing). The determinant column of this gallery — — is a complete orientation-and-area story at a glance.
Let , matrix . KERNEL: solve , : , , free — the line spanned by (check: ✓). Dimension .
IMAGE: the span of the columns ; already the first two are independent, so the image is ALL of , dimension . RANK–NULLITY audit: ✓. Interpretation: squashes three-dimensional space onto the plane, and the crushing happens exactly along the kernel line — every fiber is a translate of that line, which is the geometric meaning of "general solution = particular + homogeneous."
What single map is "reflect across , THEN rotate counterclockwise"?
Step 1 — matrices: reflection , rotation .
Step 2 — compose in the right ORDER: the reflection acts first, so the product is (closest to the input acts first): — reflection across the -axis.
Step 3 — the other order: , reflection across the -axis: DIFFERENT, as expected.
Step 4 — determinant ledger: ✓ — a rotation composed with a reflection is always another reflection.
Formulas, Proofs & Tips
What it means. Translation, reflection in the -axis, and rotation about the origin.
Example. Reflecting over the -axis gives .
Why it works. Rotating counter-clockwise sends the direction "right" to "up" and "up" to "left", i.e. and ; applying that to gives .
Tip. Rigid motions preserve lengths and angles, so the image is congruent. Only dilations change size.