Transformation Vocabulary
A transformation moves or changes a figure according to a rule.
- Pre-image: the original figure (points , , ).
- Image: the new figure after the transformation (points , , , read “ prime”).
- Mapping: the pairing of each pre-image point with its image point. We write .
- Rigid motion (also called an isometry): a transformation that keeps the same size and shape. Translations, reflections, and rotations are rigid.
- Non-rigid transformation: changes the size. A dilation is non-rigid.
Translations, reflections and rotations are the rigid motions — they preserve distances and angles, so a figure and its image are congruent. Dilations scale distances by a factor and preserve angles, so the image is similar. Composing transformations gives new ones, and the rules in coordinates make every transformation a formula.
A rigid motion moves triangle to triangle without stretching it. In the figure the motion is a reflection across the -axis: , , . Every side keeps its length () and every angle keeps its measure, so the two triangles are congruent.
Rotating counterclockwise with the wrong rule. About the origin, ; check with , which is a quarter turn up.
Tip: If you can slide, flip, or turn a figure onto its image, the two are congruent. If you must also grow or shrink it, they are only similar.
A transformation sends to and to . Could it be a rigid motion?
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Compare lengths. , but . A rigid motion keeps every length, so no — this looks like a dilation by from the origin.
Translations (Slides)
A translation slides every point the same distance in the same direction. If you move units horizontally and units vertically:
The pair is the translation vector. Positive is right, negative is left; positive is up, negative is down.
A translation is completely described by one arrow, the translation vector: every point moves along a copy of it. Because all the arrows are equal and parallel, each segment of the figure and its image form a parallelogram with two of the arrows, so the image segment is parallel to and as long as the original — the figure is congruent to its image and faces the same way.
Translate triangle , , by the rule .
Getting a direction's sign backwards. " left and down" is ; writing moves the figure right. Check one point on the grid before translating the rest.
Tip: “Right/left” changes only ; “up/down” changes only . A slide never turns or flips the figure.
A translation maps to . Where does it send ?
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The vector is . So .
Reflections (Flips)
A reflection flips a figure over a line of reflection, producing a mirror image. Coordinate rules:
A reflection in a line sends each point to the point on the other side at the same distance, so is the perpendicular bisector of every segment joining a point to its image. The coordinate rules just express that: across the -axis the distance above becomes the same distance below, ; across the roles of the two coordinates swap. Reflections keep lengths but reverse orientation — a clockwise becomes counterclockwise.
Reflect triangle , , over the -axis using .
Reflect over the line using : the coordinates swap, giving . Over , the rule gives .
Swapping without the signs for . The rule is : for that is , not (which is the reflection in ). Check with a point on the mirror: must stay put, and does.
Tip: A point on the line of reflection does not move. Watch the signs: over the -axis only changes sign; over the -axis only changes sign.
Reflect the triangle with vertices , , over the line .
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Swap the coordinates: , , .
Rotations (Turns) About the Origin
A rotation turns a figure about a fixed point (the center). Rotating counterclockwise about the origin:
A clockwise turn equals a counterclockwise turn (and vice versa). A turn is the same either direction.
Where comes from: the point is reached by going along and up. Turn that whole path a quarter turn counterclockwise — "along" becomes "up" and "up" becomes "left" — and you arrive at up and to the left, the point . Doing it twice gives , the half turn.
Rotate triangle , , by counterclockwise using .
Using for a counterclockwise turn. That is the clockwise quarter turn. Test with : counterclockwise should carry it up to , and does.
Tip: For turns, swap the coordinates first, then fix signs. Counterclockwise is the positive direction in math.
Rotate the point by clockwise about the origin.
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Clockwise is counterclockwise : , so .
Compositions of Transformations
A composition applies one transformation and then another, in order. Do the first transformation, write the image, then apply the second transformation to that image.
A composition is itself a transformation, and knowing which one saves work: two reflections in perpendicular lines make a half turn, two reflections in parallel lines make a translation, and any two rigid motions make a rigid motion. Order matters because the second step acts on the image of the first: reflecting over the -axis and then sliding right gives , and here the reverse order happens to agree — but reflect-then-rotate and rotate-then-reflect usually do not.
Reflect over the -axis, then translate by .
The final image is .
Two reflections over the -axis and then the -axis have the same effect as one rotation about the origin, because .
Applying the second rule to the original point. For "reflect over the -axis, then over " starting at : the first step gives , and the second must swap that, giving — not the swap of , which is .
Tip: Order matters! Reflecting then rotating usually gives a different image than rotating then reflecting. Always finish step 1 completely before starting step 2.
Rotate by about the origin, then translate by .
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Half turn: . Translate: .
Dilations (Resizing) About the Origin
A dilation centered at the origin multiplies every coordinate by the same scale factor :
- : an enlargement (the figure grows).
- : a reduction (the figure shrinks).
- : the figure is unchanged.
A dilation is not a rigid motion, but it keeps the same shape, so the image is similar to the pre-image.
A dilation pushes every point along its ray from the center, multiplying its distance by . Every segment then becomes times as long (the triangle made by the center, a point and another point is scaled by SAS) and parallel to the original, and every angle is unchanged — which is exactly what "similar" means.
Dilate triangle , , by scale factor using .
Adding instead of multiplying: is a translation by , not a dilation by . It keeps the size; the dilation must double every length, giving .
Tip: The scale factor of the lengths is , but the area scales by . Doubling the sides () makes the area times as large.
Dilate by scale factor about the origin. By what factor does the area of a figure change under this dilation?
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. Areas scale by .
Symmetry
Line (reflectional) symmetry: a figure has line symmetry if a reflection over some line maps the figure exactly onto itself. That line is a line of symmetry.
Rotational symmetry: a figure has rotational symmetry if a rotation of less than about its center maps it onto itself. The order is how many times it matches in one full turn; the angle of rotation is .
The angle of rotational symmetry must divide evenly: if a turn of maps the figure onto itself, so does every multiple of , and the turns must come back to the start after one full revolution. That is why the smallest angle is . A rectangle's diagonal is not a mirror line: reflecting across it sends a long side onto a short one.
A regular hexagon has lines of symmetry. Its rotational symmetry has order , with smallest angle .
A square has lines of symmetry (two diagonals and two through opposite side midpoints) and rotational symmetry of order (). A non-square rectangle has only lines of symmetry and rotational symmetry of order ().
Counting a rectangle's diagonals as lines of symmetry. Fold a non-square rectangle along a diagonal and the corners do not meet. Only for a square does the diagonal fold work.
Tip: Every regular polygon with sides has exactly lines of symmetry and rotational symmetry of order .
How many lines of symmetry and what order of rotational symmetry does (a) a regular pentagon have? (b) the letter Z?
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(a) 5 lines, rotational order 5 (smallest angle ). (b) Z has no line of symmetry, but a half turn maps it onto itself: order 2.
Congruence vs. Similarity
- Rigid motions (translations, reflections, rotations, and their compositions) preserve size and shape. The image is congruent to the pre-image.
- Dilations (scale factor ) preserve shape but change size. The image is similar, but not congruent, to the pre-image.
Two figures are congruent if a sequence of rigid motions maps one onto the other. They are similar if a sequence of rigid motions and dilations does so.
Defining congruence and similarity by motions makes the triangle shortcuts theorems rather than extra rules: SSS, SAS and ASA say that three matching parts are enough to build the sequence of rigid motions, and AA says a dilation followed by rigid motions will line up two triangles with equal angles. It also explains why congruent figures are automatically similar — a dilation by is allowed.
Show that the triangle , , is similar to the triangle , , , and decide whether they are congruent.
Find a sequence of moves:
Rigid motions plus one dilation carry one triangle onto the other, so they are similar with scale factor . They are not congruent: but .
Deciding congruence from shape alone. The two triangles above have the same angles, but one is twice the size; "same shape" is similarity, and congruence needs the lengths to match too.
Tip: Congruent similar (with ratio ), but similar does not always mean congruent. Ask: “Did the size change?” If yes, it is similar only.
Is the triangle , , congruent to , , ? If so, give a sequence of rigid motions.
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Rotate counterclockwise about the origin: , , . Then translate by : , , — exactly . Rigid motions only, so the triangles are congruent (both are -- right triangles).
Going Deeper: Advanced Transformations
Reflecting twice in a row is always a single rigid motion. Which one depends on the two mirror lines:
- Parallel mirrors a translation. The shift is perpendicular to the mirrors, in the direction from the first mirror to the second, and its distance is , where is the gap between the mirrors.
- Intersecting mirrors a rotation about the point where they cross. If the angle from the first mirror to the second is , the rotation angle is (same turning direction).
Either way, two flips restore the original orientation, so the result is an “even” (direct) isometry.
Parallel mirrors give a translation. Reflect over the line , then over . The mirrors are apart, so the net move is a translation of units to the right.
Net effect: , i.e. .
Translating by the gap between the mirrors instead of twice the gap. Mirrors and are apart, but the point moves : from to . Each reflection doubles the distance to its mirror.
Intersecting mirrors give a rotation. Reflect over the -axis, then over the line . These mirrors cross at the origin, and the angle from the -axis to is , so the result is a rotation of about the origin.
Indeed is exactly the counterclockwise rule .
Rotation about a center : shift the center to the origin, rotate, then shift back.
For a counterclockwise turn about this collapses to
Reflection over a general line : it still sends each point to the opposite side at equal perpendicular distance. A clean way is to compose known moves — translate so the line passes through the origin, rotate the line onto the -axis, reflect over the -axis, then undo the rotation and translation.
Rotate about a non-origin center. Rotate by counterclockwise about the center .
So : the point swings a quarter turn around , not around the origin.
Every rotation, reflection, and dilation about the origin can be written as multiplication by a matrix acting on the column vector :
For example, the rotation of is
matching . A translation is not linear, so it needs a separate added vector (or a “homogeneous” matrix you will meet later). Composing transformations then corresponds to multiplying their matrices.
A glide reflection is a reflection over a line followed by a translation parallel to that line (the order does not matter). It is the fourth basic rigid motion of the plane, alongside translations, rotations, and reflections.
- It reverses orientation (like a single reflection), so it is an “odd” isometry.
- It has no fixed points and no fixed line pointwise — the classic footprint pattern of a walking person is a glide reflection.
Here is reflected over the -axis and slid units right to land on .
The set of all rigid motions that map a figure onto itself forms its symmetry group.
- Cyclic group : only rotational symmetry — rotations (including the “do nothing”), and no lines of symmetry. A pinwheel or “S” shape is like this.
- Dihedral group : rotational and reflective symmetry — rotations plus reflections, giving symmetries in all.
A regular -gon has symmetry group : order- rotational symmetry (smallest angle ) and lines of symmetry, for total symmetries. An equilateral triangle is ( symmetries); a square is ( symmetries).
Dilation — area & orientation: Under a dilation with scale factor , lengths scale by , areas scale by , and angles are unchanged. When orientation is preserved; a negative acts like a positive dilation of factor combined with a rotation about the center, which also preserves orientation. So a dilation never produces a mirror image — only a resized, similar copy.
Reflect over the line and then over the line . What single transformation has the same effect?
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Over : is right of the mirror, so it lands left of it, . Over : is left of that mirror, so it lands at . The net move is — a translation of to the right, twice the -unit gap between the parallel mirrors.
Why It Works
A reflection across the -axis sends to : the mirror keeps the height and negates the horizontal position. Rotation by counterclockwise is two reflections in a row (across , then across the -axis): . Every rigid motion of the plane is a composition of at most three reflections — a fact that explains why they all preserve distance: each reflection does, so any composition of them does too.
Do not read a proof the way you read a rule. Cover the last line, ask what the previous line forces, and only then uncover it. If a step feels like magic, that is the step to work by hand with a concrete number.
Formulas, Proofs & Tips
What it means. Translation, reflection in the -axis, and rotation about the origin.
Example. Reflecting over the -axis gives .
Why it works. Rotating counter-clockwise sends the direction "right" to "up" and "up" to "left", i.e. and ; applying that to gives .
Tip. Rigid motions preserve lengths and angles, so the image is congruent. Only dilations change size.