Trigonometry & Complex Numbers
; , , ; double angle , ; half angle; product-to-sum ; sum-to-product. -form: .
Convert everything to sines and cosines of one angle, or to a single trig function via the -form. Exact values: , , , from half/difference formulas and the golden ratio.
Law of sines ; law of cosines; area ; . Stewart, Apollonius (median), angle bisector length .
Given SSS use cosines; ASA/AAS use sines; SSA check for the ambiguous case. Two area formulas equated solve for the unknown.
; ; de Moivre ; th roots of unity sum to and are equally spaced; ; is a distance; multiplication rotates by .
Convert to polar for powers and roots. Use , to collapse sums. Treat geometry problems on regular polygons as roots-of-unity problems.
Algebra & Polynomials
All log rules; ; ; . Exponential equations: match bases, or substitute .
Take logs of products; exponentiate sums of logs. Check the domain ( inside a log) after solving.
Vieta for any degree; Newton's sums ; remainder theorem ; factor theorem; conjugate root theorem; rational root theorem; roots-of-unity filter for coefficient sums; Descartes' rule for sign counts. Sum of coefficients ; alternating sum .
To evaluate symmetric expressions of roots, never find the roots. To count real roots, use derivatives (Rolle) and sign changes. Substitute to extract coefficient information.
Characteristic equation for linear recurrences; generating functions turn recurrences into algebra; ; telescoping products; periodic recurrences (compute a cycle). Arithmetico-geometric sums by the shift-and-subtract trick.
Compute the first six terms of any recursion before theorizing. Look for a period. For sums with , differentiate the geometric series or subtract from .
Geometry, Counting & Probability
Circle ; parabola (focus ); ellipse , ; hyperbola , asymptotes . Distance from a point to a line; reflection across a line; rotation by : .
Complete the square to identify a conic. Use the focus–directrix definition for "distance to a point equals distance to a line" problems.
Inclusion–exclusion for sets; derangements ; Catalan ; Vandermonde ; hockey stick . Geometric probability with areas; expected value by indicators; first-step equations for expected waiting times.
Translate "no two adjacent" into gaps, "paths not crossing" into Catalan, "sum of products" into Vandermonde. For expected values, write the linearity sum before anything else.
Read twice. Restate the goal in your own words. List the givens. Pick a representation. Try small cases. Look for symmetry, an invariant, or an extremal object. Compute, then CHECK against a second method or a sanity bound.
At AMC 10/12 and AIME level, the second method is what separates a -second guess from a -second certainty: compute a probability two ways (complement and direct), a length via two theorems, a count via a recurrence and a formula. Casework must be organized by a stated criterion so nothing is double-counted; algebra must be checked by substituting back.